AAWSAP DIRD, Cockpits in the Era of Breakthrough Flight, November 2010
DOW-UAP-D144 · page 50 of 57
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UNCLASSIFIED/,'FOR OFFI@IAL WSE ONLY Appendix A: Annotated Bibliography References used in the course of this report are provided here along with a short description of each. Although not all were explicitly cited, each influenced this study. • 50 Great Examples of Data Visualization. (2009, June) . Web Designer Depot. Retrieved from < http://www. webdesig nerdepot.com/2009/06/50-great-examples-of-data-visualization > Article with examples and links to dozens of different ways to visually convey the interrelationships of multiple items - visualization techniques suitable for future gesture-based interfaces and/or art. • Ausubel, J. & Marchetti, C. (2001). The Evolution of Transport. The Industrial Physicist, April/May, 20- 24. Article (5 pg) gives historic data on human travel instincts compared to transportation technology - with projections aimed to advocate Maglev trains. The data appears constant over history that people average 1 hr/day of travel, typically round trips from home (80% of the time) and where school and work are the temporary destinations. Also, and again consistent over time, the resources devoted to travel is 12-15% of total resources. This means for wa lking (2.5 km/h), the village territory is 20 km2. Driving (40km/h), territory is 1,000 km2. For flying (600km/h), the territory was unspecified due to differences in the proportion of population using air flight and the differences in time devoted (different travel reasons) . • Bass, L. & Dewan, P. (Eds.). (1993). Trends in Software, User Interface Software, New York, NY: John Wiley & Sons. Book (216 pg) Addresses usability attributes and then how these are tested and improved. • Cohen, A. & Chen, E. (1999). Six Degree-of-Freedom HAPTIC System as a Desktop Virtual Prototyping I nterface, Cambridge, MA: SensAble Technologies, Retrieved from <http://citeseerx. ist.psu .edu/viewdoc/download?doi= 10.1.1.122.1783&rep= repl&type=pdf> Technical Advertisement (2 pg) Mechanical version of a six-deg-interface that offers force-feedback on all 6 motions. Although not adaptable to cockpit joysticks, the issue of tactile feedback is relevant. • Coombes, L. F. E. (2005). Control in the Sky: The Evolution and History of The Aircraft Cockpit, Pen & Sword Aviation : Leo Cooper Limited. Book (320 pg) A historical overview of the developments of the cockpit. Contains significant examples of contemporary cockpit displays. • Degani, A. & Wiener, E. (1990). Human Factors of Flight-Deck Checklists: The Normal Checklist, NASA CR 177549, University of Miami, Coral Gables, FL. Report (67 pg) Focuses on aircraft checklists and presents recommendations for improvements. • Dismukes, R. (1991). Aerospace human factors research division - Code FL. Internal document, NASA Ames Research Center, Moffett Field, CA. Report (83 pg) listing the projects and personnel of that division during that year. • Elm, W. C. & Woods, D. D. (1985). Getting Lost : A Case Study in Interface Design. In Proceedings: Twenty Ninth Annual Meeting of the Human Factor Society, 927-931. Report (5 pg) Applies principles of spatial data management to solve the 'getting lost' and 'mode error' phenomena frequently encountered with multi-display networks. • Genik II, R. J. (2009/ March/ 23). Technological Approaches to Controlling External Devices in the Absence of Limb-operated Interfaces, Defense Intelligence Reference Document, DIA-08-1003-012 (unclassified). Report (31 pg) summaries the variety of approaches for having the brain directly control machines, called, Brain-Machine Interface (BM!), without the need for mechanical actions. While long-term projections suggest that implants might ultimately become viable, the most likely near-term embodiments are noninvasive means, such as the existing commercial products Mindset, by NeuroSky, and nia, by OCZ Technology. Accuracy is improving as this technology is further researched. UNCLASSIFIED/fFOA. OFFICIO ls. Plili ONls.¥ 45